Contribution List

140 / 140
20/03/2023, 14:00
Oral Presentation
Ludek Matyska (CESNET) , Yuan-Hann Chang (Institute of Physics, Academia Sinica)
21/03/2023, 09:00
Sang Un Ahn (Korea Institute of Science and Technology Information)
21/03/2023, 11:00
Eric YEN (ASGC)
21/03/2023, 11:00
Oral Presentation
Derek Simmel (Pittsburgh Supercomputing Center)
21/03/2023, 11:05
Oral Presentation
David Groep (Nikhef and Maastricht University)
21/03/2023, 11:35
Oral Presentation
Dr Badrakh OTGONSUVD (Mongolian Academy of Sciences)
21/03/2023, 11:40
Dr Basuki SUHARDIMAN (ITB)
21/03/2023, 12:00
Eisaku Sakane (National Institute of Informatics)
21/03/2023, 14:00
Oral Presentation
Giuseppe La Rocca (EGI Foundation)
21/03/2023, 14:20
21/03/2023, 15:00
Oral Presentation
Tosh Yamamoto (Kansai University)
21/03/2023, 17:00
Oral Presentation
Rodrigo Honorato (Utrecht University)
21/03/2023, 17:00
Dr Yu-Chiang Frank Wang (NVIDIA)
22/03/2023, 09:40
Oral Presentation
Kento Aida (National Institute of Informatics)
22/03/2023, 11:00
Eric YEN (ASGC) , Mr Felix Lee (ASGC) , Ms Jingya YOU (ASGC)
22/03/2023, 11:20
Dr Chalee VORAKULPIPAT (NECTEC)
22/03/2023, 12:00
Mattias Wadenstein (NeIC)
22/03/2023, 14:00
Oral Presentation
Eric YEN (ASGC)
22/03/2023, 14:10
Oral Presentation
Masahiko Saito (ICEPP, The University of Tokyo)
22/03/2023, 14:30
Oral Presentation
Ms Minh Nhan Phan (Department of Interaction Design, National Taipei University of Technology) , Ms My Linh Dang (Department of Interaction Design, National Taipei University of Technology) , Ms Yu-Xuan Dai (Department of Interaction Design, National Taipei University of Technology) , Mr Shao Ying Lin (Department of Interaction Design,National Taipei University of Technology) , Mr Chun Chieh Chen (Department of Interaction Design, National Taipei University of Technology)
22/03/2023, 15:00
Track 4: Social Sciences, Arts and Humanities (SSAH) Applications
Oral Presentation

Spatial reasoning is the ability to think about objects in two and three dimensions. Spatial reasoning skills are critical in science, art, and math and can be improved with practice. This research’s main objective is to explore how virtual reality (VR) immersive experiences can enhance spatial reasoning capability. Past research revealed the vast differences between traditional user...

Sang Un Ahn (Korea Institute of Science and Technology Information)
22/03/2023, 15:10
Oral Presentation
Michel Hernandez VILANUEVA
22/03/2023, 16:00
Oral Presentation
Thomas Dack (STFC - UKRI)
22/03/2023, 16:30
Oral Presentation
Maarten LITMAATH
22/03/2023, 17:00
Oral Presentation
Giuseppe La Rocca (EGI Foundation)
24/03/2023, 11:35
Gang Chen (Institute Of High Energy Physics)